> For the complete documentation index, see [llms.txt](https://alphadevhub.gitbook.io/alpha-roleplay/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://alphadevhub.gitbook.io/alpha-roleplay/rules/alpha-rp-quick-reference-guide.md).

# Alpha RP QUICK REFERENCE GUIDE

## Alpha **RP QUICK REFERENCE GUIDE**

#### **Purpose**

This guide is designed for **fast access to key rules, procedures, and roleplay expectations**, making it easy for **players and staff** to maintain IC realism, compliance, and fairness without needing to read the full rulebook during gameplay.

***

### **1. General Rules**

| Rule Category                 | Key Points                                                                                                                                       |
| ----------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------ |
| **Respect & Professionalism** | Treat all players, staff, and admins with respect. No harassment or discrimination. Staff decisions are final; escalate through proper channels. |
| **Membership Requirements**   | 18+, log in every 30 days, no competing FiveM servers.                                                                                           |
| **FailRP**                    | No unrealistic actions: suicide to avoid consequences, vehicle despawning, logging out mid-RP.                                                   |
| **Metagaming**                | No using OOC knowledge IC. No stream-sniping or Discord IC leaks.                                                                                |
| **Powergaming**               | Do not force actions, ignore injuries, or bypass realistic limitations.                                                                          |

***

### **2. Roleplay Guidelines**

| Topic                      | Summary                                                                                 |
| -------------------------- | --------------------------------------------------------------------------------------- |
| **FearRP / Value of Life** | Always roleplay fear when threatened; restrained players cannot call for help.          |
| **New Life Rule (NLR)**    | Forget IC events after death; RP injuries realistically if revived.                     |
| **Green Zones**            | No crimes in garages, shops, hospitals, or government buildings.                        |
| **Emergency Services**     | Do not harass or abuse EMS/PD; no impersonation.                                        |
| **Traffic & Vehicles**     | Follow realistic driving; crashes and chases require injury RP and vehicle disablement. |

***

### **3. Character & Job Rules**

| Topic                    | Summary                                                                                                                                |
| ------------------------ | -------------------------------------------------------------------------------------------------------------------------------------- |
| **Characters**           | Max 2 civilians per player; realistic names, backstories, and appearances.                                                             |
| **Customization**        | No invisible or glitched body parts; wigs must be purchased and roleplayed.                                                            |
| **Jobs**                 | Follow schedules; managers control staffing, shifts, and prices. Civilian jobs include mechanics, trucking, cafes, dealerships, clubs. |
| **Vehicle & Weapon Use** | No weapon use while driving (unless IC justification); concealment rules apply; realistic storage required.                            |

***

### **4. Robbery & Heist Rules**

| Rule Category                  | Key Points                                                                                   |
| ------------------------------ | -------------------------------------------------------------------------------------------- |
| **General Robbery Guidelines** | Minimum 1 PD online; proper RP initiation required; 30-minute cooldowns.                     |
| **Looting**                    | Realistic items only; donation weapons are protected.                                        |
| **Hostages**                   | Only real players; immersive RP required; demands scale with number of hostages.             |
| **Heist Limits**               | Max 6 participants, 1 vehicle; 5-minute cooldown post-completion.                            |
| **Targeting Rules**            | Do not abuse repeat targeting; consent required for torture RP; no non-consensual sexual RP. |

***

### **5. Event Guidelines**

| Event Type         | Rules & Examples                                                         |
| ------------------ | ------------------------------------------------------------------------ |
| Zombie/Purge       | Follow survival realism; IC loot only; no safe zone exploits.            |
| Festivals/Holidays | Participation may be required IC; avoid griefing non-participants.       |
| Large-Scale Heists | Staff-approved; planning, negotiation, and realistic execution required. |

***

### **6. Anti-Exploit & System Integrity**

| Area                    | Rules & Notes                                                           |
| ----------------------- | ----------------------------------------------------------------------- |
| **Inventory & Items**   | No duplication or unrealistic stacking; donation items protected.       |
| **Vehicles & Property** | No teleporting, clipping, or IC bypass; maintain realistic use.         |
| **Combat & Weapons**    | Reload, ammo, and realistic handling required; no infinite health/ammo. |
| **Reporting**           | Report bugs or exploits immediately; provide evidence.                  |
| **Enforcement**         | Minor: warnings; Moderate: asset removal/temp suspension; Severe: bans. |

***

### **7. Staff Conduct & Leadership**

| Topic               | Key Points                                                            |
| ------------------- | --------------------------------------------------------------------- |
| **Professionalism** | Honest, ethical, impartial; conflicts resolved privately.             |
| **Tiered Roles**    | Tier 1–6; responsibilities scale from ticket support to owners.       |
| **Player Support**  | Assist with technical, RP, or IC issues; document all actions.        |
| **Transparency**    | Decisions must be explained and evidence-based.                       |
| **Accountability**  | Abuse of power, interference, or favoritism will result in penalties. |

***

### **8. Amendments & Compliance**

| Topic                     | Summary                                                   |
| ------------------------- | --------------------------------------------------------- |
| **Rule Updates**          | Server may amend rules for balance, realism, or fairness. |
| **Notification**          | Changes announced 48 hours prior in Discord/in-game.      |
| **Player Responsibility** | Stay informed, follow rules, and report violations.       |
| **Appeals**               | Submit within 7 days with evidence for staff review.      |

***

#### **Quick Reference Highlights**

1. **Respect & Realism are core:** IC immersion > OOC convenience.
2. **No Exploits:** Duping, teleporting, or script abuse = strict penalties.
3. **Roleplay Rules:** FearRP, NLR, and vehicle/crash realism are mandatory.
4. **Events & Heists:** Staff-approved only; realistic planning, IC justification required.
5. **Staff Conduct:** Impartial, documented, professional; abuse = severe consequences.
6. **Donation Weapons & Assets:** Never steal or exploit; protect server economy.

***

This quick-reference guide allows **fast access** for both players and staff, ensuring key rules are **easily understood and applied** during gameplay without needing to read the full 20-article rulebook.
